I doubt the reveal today would have anything so groundbreaking because it would be bigger news. We'd need a kernel mode exploit to make it easier. Might be easier, though with Retroarch builds updated nightly it might make more sense to keep those on your PC. You can use VitaFTP to transfer files over to the Vita itself (apps, roms etc.) then use an application called VHL which is a homebrew loader that can load apps on your memory card. You don't need to use USB at all as long as you're using PSM Unity as Unity works over WiFi. elf/velf files on the PC side, and the only think you need to constantly re-apply on the Vita side are the daily files. There's an application called gui4rejuvenate which makes it easier to send. It's not too bad once you have everything set up properly. I agree that Rejuvenate isn't as user-friendly as we'd like it to be, though that's more of a limitation with the current exploit. Here's hoping Picodrive gets ported - it should run much better, being designed for ARM.ĮDIT - By the way, L+R+Start+Select brings up the Retroarch menu in-game. It feels like playing a 60Hz game in 50Hz! This is on fw 3.18 so limited to 333MHz - people on 3.30+ can use 444MHz mode so it probably runs full speed. Seems to be a little bit below full speed for me, maybe 80%? It's more noticable in the sound than the gameplay itself. I just tried out Genesis Plus GX (libretro core). This works over Wifi - you don't need USB. It should show the 'Unity' logo on the Vita and the homebrew should start transfering as long as your Vita is on the same network as your PC. If it shows a message asking you to update, you need new Daily Files so open those as before. Now, on your Vita need to open PSM Dev for Unity. velf file onto the run_homebrew_unity.bat and it will show the screen as above.
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January 2023
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